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This page lists discoveries that can be considered as exploitative/unintended tech in the game on their own. It does NOT include smart parkour (parkour that takes no advantages of any tech) and/or routes that are made up by these tricks.

Date Discoverer Trick Name Description VOD
January 8, 2015  ??? Bump Jump If you jump just before hitting a sloped rock, it is possible to boost yourself upwards and gain extra height from the slope. FPS dependent.
January 28, 2015 THIS_ONE_ASSHOLE Elevator Button Glitch Press the elevator button for the floor you are currently on, and then spam the button for the floor you want to go to. When you see the talos icon at the bottom of the screen, reset warp and you will instantly reach the new floor.
January 30, 2015 MousseMoose Guided Jump Clipping Perform a regular guided jump while using other cubes or world geometry to block your path. This will cause you to teleport to the guided location, clipping past any obstacles in the way.
January 31, 2015 MousseMoose Item Snipe In some cases, it is possible to pick up an item behind a wall with near pixel perfect accuracy, where it would normally be unobtainable.
February 1, 2015 Nozu Cube Jump Grab a cube across an open barrier, and hold jump. Upon reaching the cube (in certain circumstances), you gain upwards momentum. FPS and movement speed affect trajectory.
February 1, 2015 Nozu Post-Patch Jammer Glitch By lining up at a precise point at an open barrier, it is possible to bring yourself and the jammer that was holding it open through the barrier.
February 3, 2015 Okayden Cube Elevator By placing a cube in a corner near semi-solid objects (e.g. specific tree types), the cube will begin to levitate upwards.
February 8, 2015 Gates_of_Bates Item Jump Place an item below you and jump at the same time. The item will push you backwards and slightly upwards. If performed in front of a sloped wall or object (e.g. tree), it provides increased height. FPS dependent.
February 18, 2015  ??? Laser Overlap Glitch Walking through the beam of a laser will provide a short window where it will not be blocked by anything further along its path, but it can still connect.
April 1, 2015 MousseMoose Paint Jump Drop a paint can and jump at the same time. Gives greater height than an item jump. FPS dependent.
April 1, 2015 MousseMoose Corner Climb At high framerates, jumping into certain corners/world geometry/trees will cause you to be stuck, and give you an extra jump. This lets you gain height by getting in essence a double-jump.
April 6, 2015 Kittaye Half Clip Find an inward corner and stand there. By placing a connector at a specific position near you and jumping continuously, you will begin to clip into a wall, and it is possible to place items on the other side of the wall. The clipping also allows you to squeeze through some gaps. FPS dependent.
April 15, 2015 Kittaye Kittaye Jump Perform a normal jump. When you land, you will notice that your view bobs down slightly before raising back up to the normal position. When your view bobs down as low as it goes, jump again. This will give you slightly more height than a regular jump.
April 16, 2015 Kittaye Guided Slide Pausing the game, holding jump (to guided jump), then unpausing the game will cause you to slide toward your target. If you block your path late in this slide with an item, you will instead teleport to the jump location.
November 20, 2015 MousseMoose Infinite-Plane Cube Jump Just like a normal cube jump, except with the knowledge that the open barriers extend infinitely below and above the plane, allowing you to perform a cube jump at these locations.
 ???  ??? 90° Cube Jump When placing a cube right underneath you, its possible to jump onto it by quickly turning 90° to aim the cube's pushback force back onto it. This trick is mostly obsolete after the discovery of X Drop.  ???
 ??? Nozu Perfect Item Jump Place an item a small distance away, and jump at the same time. Provides additional height over an item jump but is more challenging. Does not work at 60 FPS.  ???
 ??? Nozu Nozu Jump (Type 1) Place an item and jump at the same time, then grab the item while being boosted upwards. Provides more height than a normal item jump.  ???
 ??? Nozu Nozu Jump (Type 2) Place an item, then jump and pick it up at the same time. Depending on the wall, may provide more height than a type 1 jump.  ???
 ??? Nozu Nozu Paint Jump See Nozu jumps.  ???
 ???  ??? X Drop Pressing X will drop an item at your feet. This removes its collision, and also will interact with whatever it was pointed at.  ???
 ???  ??? Platform+Recorder Ceiling Clip Hold up a platform with a recorded version of yourself and jump onto it. Then have your recorded self slowly maneuver underneath a ceiling. You will find that you clip through the ceiling and can jump through it.  ???
 ???  ??? Float glitch Hold up a platform with a recorded version of yourself and jump onto it. Then have your recorded self collide with a semi-solid object (e.g. signpost, certain tree types). Your recorded self will end abruptly and you will begin to float in the last moved direction, unable to move or interact with anything.  ???
 ???  ??? 2 Cube Stack  ???  ???
 ???  ??? 2 Cube Boost  ???  ???
 ??? Gelly 1 FPS Jump In first-person, falling down and landing causes your view to "sink" slightly into the ground before raising again. You sink further into the ground the higher you fall and lower your FPS is.  ???
 ???  ??? Fan Snipe During takeoff from a fan, there are a few frames to grab the item powering the fan.  ???
 ???  ??? Low FPS Jump Jumping while moving forward covers more distance when performed at a lower FPS (15-20).  ???
January 5, 2016 Almaraen (forum poster) Item Duplication  ???  ???
January 14, 2016 MousseMoose Fan Slide Perform a guided slide towards an active ground fan. While sliding, let go of your jump key and re-press it just before you touch the fan. This will thrust you forwards extremely quickly.
January 30, 2016 Nozu Cube Snake When a cube stack gets too high (5+), Talos physics takes over and the cube stack might flip out.
April 9, 2016 Nozu Double Grab Glitch Place an item on one side of an open barrier, and pick it up from the other side. This will cause you to slide towards the item. Once you pass the barrier, immediately grab another item nearby. You will appear to be holding the second item, but it will behave like the first item. As soon as you drop the item being held it will disappear, and the first item will maintain its position. There are other strange side effects too.
May 5, 2016 Nozu Door Glitch Sometimes (unknown reasons) when attempting to open a locked door, the collision model will begin to displace itself very slowly, as well as start rotating. This can allow you to pass through the door, or cause other weird physics.
January 27, 2017 Nozu Ladder Glitch Start climbing a ladder, then look straight down and hold your backwards movement key. On some ladders, you will being to slide across the ground, altering your position on the ladder.
October 15, 2017 MousseMoose Robot Push Using a cube or other solid item (leprechaun pieces), it is possible to move robots around by placing the item at the same position as them.  ???
January 25, 2018 Kittaye Barrierless Cube Jump Guided slide towards a cube. Aim to pick up the cube at the same moment you teleport onto it. Done correctly, you will gain upwards momentum. FPS and slide movement trajectory dependent. Near frame-perfect trick.
April 9, 2018 Gelly Buzzer/Mine Push Jam a mine or buzzer enemy. Then, use another primitive collision object (jammer, connector, cube) and drop it under you next to the enemy. By using the pushback from the item drop, it's possible to push the enemy along with you. Requires very high FPS.
June 10, 2018 Kittaye Extended Ladder Glitch Perform a normal ladder glitch with a cube nearby. Once you are at the lowest point on the ladder, guided slide to the cube. This will greatly alter your position on the ladder. FPS dependent.
October 29, 2018 Bigfoot [VR] Jammer Glitch Same as flat jammer glitch, however it reqires some luck as its very imprecice. (Video shows a way to make it more concistent, found a few days later)
November 6, 2018 Bigfoot [VR] Slow Teleport Speed Abuse Lowering your teleport speed allows you to make longer jumps that you otherwise wouldn't be allowed to make (ex: Gehenna Crater)
November 10, 2018 Nozu [VR] Items around purple barriers Walk into the corner then lean back and try to stretch your arm around the purple barrier and let the item hit from the front. If this isn't working then as in the video walk into the corner, take off your headset and step forward to go around the barrier and let it hit the front side of the barrier.
November 10, 2018 Nozu [VR] Thin Wall Clip Tilt the object at ~45 degree angle while pushing it into the wall. You should see the placement guide tilt and clip mostly into the wall. Once it does this you can place it and it should clip through the wall (either get pushed fully through or get stuck half way)
November 10, 2018 Nozu [VR] Cube Jump Works the same as in flat. Classic locomotion is required and it is difficult to aim.